Overview
In this role at Red Kite, you will create prototypes and design innovative game systems for AAA PC/console titles, collaborating with art, code and production to push gameplay boundaries. You’ll build tools to streamline creative work and balance gameplay while contributing to concept development. The position sits within a studio known for diverse, high-profile projects and close publishing partnerships. You will shape gameplay features and technologies that underpin exciting, state-of-the-art experiences.
Pay / Benefits
- Flexitime
- 35 hours per week
- Annual Bonus
- Generous holiday allowance
- Learning & Development Days
- Relocation Support
Responsibilities
- Create prototypes for new gameplay ideas and features
- Implement design tasks in collaboration with art, code and production
- Design and implement innovative game systems
- Build tools and design systems to aid creative workflows
- Review, tweak and balance gameplay for quality and fun
- Contribute to game concept creation
Key requirements
- Technical proficiency across multiple game engines (UE5, Unity or custom engines)
- Advanced knowledge of game and level design principles
- Advanced knowledge of C# or a similar scripting language (C++ will also be an advantage)
- A passion for cutting edge game technology
- Understanding of optimisation and technical limitations
- Unreal Engine 5
- Unity
- C# scripting
- C++ (advantage)
- game and level design principles
- optimisation and performance considerations
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