Cloud Imperium Games in Manchester is seeking an Audio Programmer to advance the audio technology of a proprietary game engine powering a vast universe. You will enhance tools for sound designers and refine workflows to bring worlds to life using state-of-the-art PC hardware and APIs.
The role focuses on researching and implementing audio technology, debugging in a large codebase, and collaborating with other software teams to deliver scalable audio features for immersive space simulations.
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