Overview
As a Character Rigging Artist at Red Kite, you shape believable characters and assets for top-tier titles across diverse genres. You will work within Unreal to build robust rigs for characters, props, and vehicles, leveraging advanced tools and Metahuman workflows. Your work supports dynamic animation and realistic clothing simulations, contributing to a studio celebrated for cutting-edge gameplay and collaboration. This role offers a chance to influence next-gen pipelines in a sociable, award-winning studio environment.
Pay / Benefits
- Flexitime – remote Fridays
- Industry-leading 35 hours per week
- Defined annual bonus scheme
- Generous holiday allowance
- Learning & Development Days per year
- Employee Assistance Programme – health and wellbeing support
Responsibilities
- Character rig creation using mGear and Metahuman templates
- Maya outfits skinning with attention to topology and secondary motion
- Prop rigging with mechanical controls and movement
- Vehicle rigging with skeletal setups and mGear animation rigs
- Metahuman head rig setups and Radial Basis Functions tweaks
- Pre-simulated clothing deformation with nCloth linked to animation
- Collaborate with modelling and pipeline teams on Nanite-attached meshes
- Support Unreal-based animation pipelines and build steps (familiarity bonus)
Key requirements
- Experience with character, prop and vehicle rigging using mGear
- Experience with Metahuman biped templates and Radial Basis Functions
- Maya skinning experience
- Experience in nCloth and Houdini cloth simulation rigs
- Python scripting and tools writing (welcome)
- Familiarity with custom build steps (bonus)
- collaborative
- team-oriented
- adaptable
- mGear
- Metahuman
- Maya
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