Technical Artist – Rigging and Animation – EA SPORTS F1

Company: Electronic Arts
Apply for the Technical Artist – Rigging and Animation – EA SPORTS F1
Location: Southam
Job Description:

Overview

In this Technical Artist role at Electronic Arts, you’ll bridge artists, animators and engineers to advance character pipelines and rigging systems. You’ll help shape high-fidelity characters, facial rigs, and skeletal deformations for EA SPORTS titles. The role combines tool development, pipeline improvements, and collaboration with central technology teams. You’ll work in a hybrid setup and contribute to cutting-edge, expressive character work that supports the studio’s mission to deliver standout experiences.

Pay / Benefits

  • healthcare coverage
  • mental well-being support
  • retirement savings
  • paid time off
  • family leaves
  • complimentary games

Responsibilities

  • Develop artist-facing rigging and animation tools using Python with Maya, 3ds Max, and Motion Builder
  • Improve facial animation pipelines to enhance anatomical and expressive deformation for EA SPORTS F1 characters
  • Extend central EA SPORTS procedural rigging systems to build complex, high-fidelity rigs in collaboration with central technology and game-team artists
  • Establish technical standards, resolve skeletal mesh issues, and improve character asset performance within project budgets

Key requirements

  • 3+ years of experience as a Technical Artist or Technical Animator in game development with at least one shipped AAA title
  • Experience in Python and digital content creation applications such as 3ds Max or Maya
  • Experience developing artist-facing interfaces using Qt, PySide, or similar frameworks
  • Experience with character kinematics, anatomy, skeletal structures, and deformation
  • adaptability
  • creativity
  • curiosity
  • Python scripting
  • Autodesk Maya
  • 3ds Max

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Posted: October 1st, 2026