Overview
As a Creature TD at ILM, you will build and run flesh, hair, cloth, and rigid body simulations while addressing rigging and pipeline challenges under supervision. You’ll collaborate with cross-functional teams to deliver believable creature effects for feature films. Your work will influence the look and behavior of creatures, contributing to immersive storytelling at scale. This role offers the opportunity to shape innovative creature pipelines and work on high-end VFX in a legendary studio environment.
Responsibilities
- Set up and run simulations for cloth, hair, and muscle
- Develop and maintain animation rigs
- Debug and troubleshoot rigs, simulations, and shots
- Script utilities, tools, and plug-ins in various software
- Document and share workflows and work as part of a team
Key requirements
- Experience in high-end VFX or animated features
- Experience with cloth/hair/flesh simulation in Houdini and/or rigging in Maya
- Feature Film experience required
- Proficiency in Linux and Python scripting
- Experience in corrective sculpting and understanding of anatomy
- Strong problem-solving and communication skills with a growth mindset
- Experience with C++, MEL, VEX, Unreal or other 3D software an advantage
- Demo reel, shot breakdown, or equivalent showing your work
- Current resume required
- Strong problem-solving
- Clear communication
- Collaboration and teamwork
- Houdini cloth/hair/flesh simulation
- Maya rigging
- Linux
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