Overview
As Lead Artist, you shape and deliver immersive scenery for our games while guiding a small team to produce high-quality 3D assets. You ensure consistency of visual style, quality, and performance, and support your artists’ growth with clear direction and feedback. You collaborate across Art Direction and Production to turn vision into deliverables, stepping in to keep work moving when needed. This role blends leadership with hands-on asset work in a Cambridge studio known for creative management sim titles.
Pay / Benefits
- relocation support
- flexitime working hours
- annual bonus
- share option schemes
- private family healthcare
- life assurance
Responsibilities
- Lead the delivery of scenery assets and set-based content across your team’s workstreams, ensuring quality, performance, and schedule alignment
- Translate art direction into clear, actionable goals and support your team to deliver consistent results
- Collaborate with Production to plan work, provide estimates, track progress, and identify risks early
- Support the team day-to-day with feedback and problem-solving to maintain delivery momentum
- Ensure assets form cohesive, believable scenery that supports gameplay and visual storytelling
- Maintain alignment with technical requirements, pipelines and performance constraints
- Line manage artists, provide development coaching and performance reviews
- Assign work to balance delivery needs with individual growth
- Foster a positive, collaborative team environment and act as main contact for scenery work
- Contribute to team planning, resourcing, and workflow improvements, including coordination with external partners
Key requirements
- Strong experience delivering high-quality 3D assets in game development
- Advanced asset creation workflows including modelling, texturing and real-time integration
- Hands-on experience with Maya, Substance Painter, and ZBrush
- Experience leading or coordinating a team delivering content at scale
- Experience line managing individuals with performance reviews and development planning
- Understanding of production pipelines, scheduling, and cross-discipline collaboration
- Ability to balance visual quality with performance and delivery constraints
- Strong artistic judgement for composition, scale and storytelling
- Clear communication, organization and decision-making skills
- Leadership and people management
- Clear communication
- Organisational skills
- Maya
- Substance Painter
- ZBrush
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